
Interesting points:
Are companies more innovative than ever before? Judging from the vast number of Fortune 500 companies professing their commitment to innovation, the answer is yes.
But we sense that the more a company talks, thinks, and strategizes about innovation, the less real, big innovation it produces.

I agree with, and love this so much:
“Gamification” treats people like children — children who need to be manipulated, who need to be tricked into doing what’s good for them.
And it makes bad software.
inessential: “‘Gamification’ sucks”
via Daring Fireball
I hope these tweet seats are located in the sub basement:
Last week, the Public Theater announced—via Twitter, naturally—that it would make 25 seats available for live tweeting during the first performance of “Gob Squad’s Kitchen” in January. And at the Circle in the Square Theatre, the lead producer of “Godspell” is considering a secluded section of “tweet seats.”
It could be just a phase—but then, that’s what they said about Twitter. And it comes at a time when other self-indulgent audience habits have become standard. Grown men and women hide their in-show texting like 14-year-olds.
On the radar:
A whole industry has grown out of the desire to own things with a sense of history, perhaps inspired by the denim industry from the late 70s). But whereas Retro design uses the visual cues and forms from an earlier age (something we’ve written about at length here), pre-patinated design goes further. For now, pre-patination is a decidedly left-field operation, catering to a particular niche – the steampunk fascination with tarnished brass and varnished wood, for example. But there are signs that the hunger for built-in history is crossing over to the mainstream, especially in areas that are particularly threatened by digital culture.